121 cards found.

Coral Merfolk

Creature Merfolk   2 / 1   {1}{U} (2)

Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.

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Color Identity: U,Blue
Printings:
Magic 2012 (Common)

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Covetous Dragon

Creature Dragon   6 / 5   {4}{R} (5)

Flying
When you control no artifacts, sacrifice Covetous Dragon.

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This card is on the reserved list.


Color Identity: R,Red
Printings:
World Championship Decks 1999 (Rare)

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Damping Engine

Artifact {4} (4)

A player who controls more permanents than each other player can't play lands or cast artifact, creature, or enchantment spells. That player may sacrifice a permanent for that player to ignore this effect until end of turn.

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Printings:
Urza's Legacy (Rare)

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Darkheart Sliver

Creature Sliver   2 / 2   {B}{G} (2)

All Slivers have "Sacrifice this permanent: You gain 3 life."
"At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us."
—Merrik Aidar, Benalish patrol

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Color Identity: B,G,Black,Green
Printings:
Planar Chaos (Uncommon)

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Dawnstrider

Creature Dryad Spellshaper   1 / 1   {1}{G} (2)

{G}, {t}, Discard a card: Prevent all combat damage that would be dealt this turn.
Morning's mists can hide many things.

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Color Identity: G,Green
Printings:
Mercadian Masques (Rare)

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Death Match

Enchantment {3}{B} (4)

Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn.
The Cabal breeds many things for the pit fights, but it never breeds compassion.

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Color Identity: B,Black
Printings:
Onslaught (Rare)

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Defiling Tears

Instant {2}{B} (3)

Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Serra's living warriors looked on in horror. "Where is our Lady now?" they cried.

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Color Identity: B,Black
Printings:
Invasion (Uncommon)

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Dogged Hunter

Creature Human Nomad   1 / 1   {2}{W} (3)

{t}: Destroy target creature token.
The relationship between hunter and hunted knows nothing of alliances.

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Color Identity: W,White
Printings:
Odyssey (Rare)

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Double Cleave

Instant {1}{R/W} (2)

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)



Color Identity: R,W,Red,White
Printings:
Ultimate Masters (Common)

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Dust Elemental

Creature Elemental   6 / 6   {2}{W}{W} (4)

Flash (You may cast this spell any time you could cast an instant.)
Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.

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Color Identity: W,White
Printings:
Planar Chaos (Rare)

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Emissary of Despair

Creature Spirit   2 / 1   {1}{B}{B} (3)

Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.

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Color Identity: B,Black
Printings:
Darksteel (Uncommon)

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Emissary of Hope

Creature Spirit   2 / 1   {1}{W}{W} (3)

Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

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Color Identity: W,White
Printings:
Darksteel (Uncommon)

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Encroach

Sorcery {B} (1)

Target player reveals their hand. You choose a nonbasic land card from it. That player discards that card.
"The rate of spread in this region is unacceptable. Start again."
—Davvol, Evincar of Rath



Color Identity: B,Black
Printings:
Urza's Destiny (Uncommon)

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Faerie Macabre

Creature Faerie Rogue   2 / 2   {1}{B}{B} (3)

Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
The line between dream and death is gauzy and fragile. She leads those too near it from one side to the other.

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Color Identity: B,Black

Faerie Squadron

Creature Faerie   1 / 1   {U} (1)

Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.)
If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying.

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Color Identity: U,Blue
Printings:
Invasion (Common)

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Fatespinner

Creature Human Wizard   1 / 2   {1}{U}{U} (3)

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.

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Color Identity: U,Blue
Printings:
Mirrodin (Rare)

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Flame Jab

Sorcery {R} (1)

Flame Jab deals 1 damage to any target.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

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Color Identity: R,Red
Printings:
Mystery Booster (Uncommon)

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Foul Spirit

Creature Spirit   3 / 2   {2}{B} (3)

Flying
When Foul Spirit enters the battlefield, sacrifice a land.

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Color Identity: B,Black
Printings:
Portal Second Age (Uncommon)

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Fulminator Mage

Creature Elemental Shaman   2 / 2   {1}{B/R}{B/R} (3)

Sacrifice Fulminator Mage: Destroy target nonbasic land.
"Unsafe Terrain Ahead—Turn Back"
—Sign near the former location of Pyrtagh Cairn

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Color Identity: B,R,Red,Black

Haunting Hymn

Instant {4}{B}{B} (6)

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
The hymn's melody has persisted since Tourach's time, but the words changed to invoke the phobias of each listener.

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Color Identity: B,Black
Printings:
Time Spiral (Uncommon)

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No results found.
Bummer

121 cards found.